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	<title>Comments on: Watch me bleed &#8211; Fatal error in Flash 7.0 / 7.2</title>
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	<description>Flash and Everything Else</description>
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		<title>By: About the 16 Months Flash Crash Bug &#124; GUYA.NET</title>
		<link>http://blog.guya.net/2006/05/21/watch-me-bleed-fatal-error-in-flash-70-72/#comment-112</link>
		<dc:creator>About the 16 Months Flash Crash Bug &#124; GUYA.NET</dc:creator>
		<pubDate>Tue, 09 Feb 2010 12:38:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.guya.net/2006/05/21/watch-me-bleed-fatal-error-in-flash-70-72/#comment-112</guid>
		<description>[...] had also written about 2 reproducible ways to crash the player, both were fixed by Adobe since then. I don’t remember how fast the fixes were issued [...] </description>
		<content:encoded><![CDATA[<p>[...] had also written about 2 reproducible ways to crash the player, both were fixed by Adobe since then. I don’t remember how fast the fixes were issued [...]</p>
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		<title>By: GUYA.NET &#187; Blog Archive &#187; Too much focus will kill you</title>
		<link>http://blog.guya.net/2006/05/21/watch-me-bleed-fatal-error-in-flash-70-72/#comment-111</link>
		<dc:creator>GUYA.NET &#187; Blog Archive &#187; Too much focus will kill you</dc:creator>
		<pubDate>Thu, 12 Jul 2007 16:08:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.guya.net/2006/05/21/watch-me-bleed-fatal-error-in-flash-70-72/#comment-111</guid>
		<description>[...] I&#039;ve just came across of a way to kill the Flash player with a few lines of AS 2.0. I know of at least one other way of killing the Flash player along with it&#039;s host, may it be the browser or the Flash IDE, but this was with the old 7th player, this time we&#039;re talking about the latest 9th version. It&#039;s a little awkward, and don&#039;t ask me how I got it, but, it involves a MovieClip, a TextField, Selection, Macromedia&#039;s Delegate, a filter, and a trace, yeah, it won&#039;t work without a call to trace. I think the main trouble maker is the Selection.onSetFocus, but, I couldn&#039;t recreate it without any of the above ingredients, and I have a feeling that AS2&#039;s trace is also problematic in Flash Player 9. (You should anyway &quot;Omit trace actions&quot;, from the settings, when publishing swfs) [...] </description>
		<content:encoded><![CDATA[<p>[...] I&#8217;ve just came across of a way to kill the Flash player with a few lines of AS 2.0. I know of at least one other way of killing the Flash player along with it&#8217;s host, may it be the browser or the Flash IDE, but this was with the old 7th player, this time we&#8217;re talking about the latest 9th version. It&#8217;s a little awkward, and don&#8217;t ask me how I got it, but, it involves a MovieClip, a TextField, Selection, Macromedia&#8217;s Delegate, a filter, and a trace, yeah, it won&#8217;t work without a call to trace. I think the main trouble maker is the Selection.onSetFocus, but, I couldn&#8217;t recreate it without any of the above ingredients, and I have a feeling that AS2&#8242;s trace is also problematic in Flash Player 9. (You should anyway &#8220;Omit trace actions&#8221;, from the settings, when publishing swfs) [...]</p>
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		<title>By: GUYA.NET &#187; Blog Archive &#187; Understanding Flashâ€™s ExternalInterface.</title>
		<link>http://blog.guya.net/2006/05/21/watch-me-bleed-fatal-error-in-flash-70-72/#comment-110</link>
		<dc:creator>GUYA.NET &#187; Blog Archive &#187; Understanding Flashâ€™s ExternalInterface.</dc:creator>
		<pubDate>Sun, 19 Nov 2006 18:07:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.guya.net/2006/05/21/watch-me-bleed-fatal-error-in-flash-70-72/#comment-110</guid>
		<description>[...] Synchronous: Which mean you can return a value from a Javascript function into flash and vice versa. If you ever used flash-to-javascript communication before flash 8, youâ€™ll understand how useful this is. On previous versions of Flash this couldnâ€™t be done. In order to receive data from javascript, we had to call a javascript setVariable, and that only worked on Object&#8217;s/MovieClipâ€™s dynamic properties, and then we had to watch / wait for the data that was written into the MovieClipâ€™s property to arrive to Flash. As opposed to now, communication was asynchronous, the data just wasnâ€™t available instantly, and since the Object.watch sux so much in Flash 7. onEnterFrame or intervals had to be used. (Iâ€™ll admit that the Object.watch can be suitable in simple cases, though) [...] </description>
		<content:encoded><![CDATA[<p>[...] Synchronous: Which mean you can return a value from a Javascript function into flash and vice versa. If you ever used flash-to-javascript communication before flash 8, youâ€™ll understand how useful this is. On previous versions of Flash this couldnâ€™t be done. In order to receive data from javascript, we had to call a javascript setVariable, and that only worked on Object&#8217;s/MovieClipâ€™s dynamic properties, and then we had to watch / wait for the data that was written into the MovieClipâ€™s property to arrive to Flash. As opposed to now, communication was asynchronous, the data just wasnâ€™t available instantly, and since the Object.watch sux so much in Flash 7. onEnterFrame or intervals had to be used. (Iâ€™ll admit that the Object.watch can be suitable in simple cases, though) [...]</p>
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	<item>
		<title>By: Daniel</title>
		<link>http://blog.guya.net/2006/05/21/watch-me-bleed-fatal-error-in-flash-70-72/#comment-109</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Thu, 20 Jul 2006 15:09:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.guya.net/2006/05/21/watch-me-bleed-fatal-error-in-flash-70-72/#comment-109</guid>
		<description>presizo desse prrogrma</description>
		<content:encoded><![CDATA[<p>presizo desse prrogrma</p>
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